Saturday, March 12, 2011

Can You Hear Me Now?

Turkle, Sherry. "Can You Hear Me Now?" They Say I Say. Ed. Gerald Graff. Norton and Company 2009. 270-281. Print.

Technology seems to be improving every year. With the improvement of technology, people have also been changing every year. Today, many people are wired in with their electronics and this article explains that we are tied in with our devices. Nearly everyone who goes to CSUN owns a mobile device which they use to check email and Facebook.

"The plain represented themselves as glamorous; the introverted could try out being bold. People built the dream houses in the virtual that they could not afford in the real. They took online jobs of responsibility. They often had relationships, partners, and even 'marriages' of significant emotional importance. They had lots of virtual sex."

In the online world, it is very easy to become someone who you really are not. There are hundreds of online video games that allow you to create a character and become someone you really are not in real life. Sure it is what makes it a game, but sometimes a virtual character can reflect the real player behind the controller. When I was younger I used to play a video game called “Halo 3” on Xbox Live. Me and my friends used to always talk to each other with our headsets and kill the enemy players. A lot of times during the match, our teams would talk a lot of trash to each other. It did not matter what age you were, as long as you are playing, you are going to hear a thing or two. Although it was fun for us to talk trash to people across the country, many people took offensive of some of the language involved. Luckily though, the company invented an ignore button that would block all communication of a person with whom you did not want to communicate with. It is crazy to believe how far video games and communication has come since the Nintendo and I hope there are huge improvements in the future.

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